Xylon Military

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XYLON MILITARY
contains spoilers


ACE - alien command exchange. The exchange of command officers between worlds for the purpose of sharing information and strengthening military alliances.

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Alliance of Three - a team of three warriors who work together to initiate a subject.

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Atomic Space Torpedo (AST) - an atomic-based, space weapon that causes excessive residual detruction.

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Authenticator - software that can separate genuine, military messages from falsified ones and can identify "send" locations.

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Code Orange - a Xylon military alert. Personal transports are restricted from interplanetary travel (hover level only) due to impending enemy strike and breach of the Lair.

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Code Red - a Xylon military alert. War. Once at Code Red, remote orders are against regulations, as they could be falsified orders sent by the enemy.

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Command Center - major control area of the Lair.

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Destruction-Alert Alarm - so rare that most warriors are not even trained how to respond to this emergency.

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Dispenser - the Xylon equivalent of a Pain Master. A torture specialist. More advanced than a Pain Master in that they use intelligence in their techniques.

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Disruptor - a handheld gun which disintegrates its target upon contact. Banned from use by Class 3 Warriors.

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Electro-Zapper - like a pain inducer (slightly more powerful), but skin contact is not necessary.

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Energy Ball - similar to a grenade and can neutralize an electrical field.

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Energy Net - an outer and/or inner shield that surrounds a planet. A laser can blast through it, but an energy net can be reset if penetrated.

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Flamethrower - a long-barreled weapon which emits fire

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Harvesting Mission - a search for DNA compatible, breedable women from other planets to mate with Xylon men/warriors. The women must possess some Xylon DNA to be considered compatible.

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IDR - infiltrate, destroy and recover mission.

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L-SACS - Lair Security Auto-Command System. A computerized system that monitors space, air, ground and underground activity.

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Lair of Xylon - the mostly-underground military base of the Xylon Warriors in existance for hundreds of years.

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Laser Zapper - similar to an electro-zapper (not as powerful); no skin contact necessary.

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Medical Warrior - a warrior who also serves as medical personnel; official uniform colors are black and white when not on a mission, otherwise uniform is full warrior black.

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Modified Disruptor - a Marid weapon, which comes in two versions. One version is genetic and can only be used by Egesa. The second version is universal and looks identical to the ones used by the Xylons, but it contains a concealed lock that must be pressed while firing.

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Nuclear Orbs - similair to energy balls, but much more powerful and destroys more than just energy fields.

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O&S codes - Lair operational and security codes.

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Pact of Salvation - an agreement among planets within certain systems that outlaws weapons of total destruction, such as the PowerIIRad.

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Pain Inducer - a small, handheld gun which emits an electrical charge to induce compliance or punishment. It must be applied directly to the skin to work properly. Fun Fact: Egesa bloat up when zapped with an inducer.

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Personal/Private Security Team - a team that protects a high-level warrior (usually a Class 1 Command Warrior) during alerts classified as a Code Orange or higher.

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Personal Shield - all Xylon uniforms come with a shield that can be engaged to protect the warrior from anything airborne that's not human tissue, such as bullets, disruptor beams, etc.

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Pin Laser - a small handheld, slim-lined weapon--about the size of a pen, with a pin-point on the end--used to zap protection fields.

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Planetary Shields - used to defend against trajectory-based weapons such as missiles. Ineffective against lasers and small ships that can maneuver through open energy sockets.

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PowerIIRad Bomb - an ancient bomb banned from use as agreed upon in the Pact of Salvation due to its complete destructiveness, massive radiation dispersal and EMP disturbances released upon impact.

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Pulse Rifle - similar to an Earth rifle but emits a pulse-beam, which causes internal injuries, with no external signs of damage.

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Security Satellite Beams - help deflect small and medium-sized missiles; effective against most laser attacks.

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Substation - an off-world outpost.

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Surge Rifle - similar to an Earth rifle but emits laser-like surges of energy.

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Target-decoy Drone-bot - fools enemy tracking.

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Warrior Rules & Regulations - most are still classified, except those listed below.

#  12 - Don't let your emotions rule your decisions.
#120 - Expect betrayal from all sources.
#126 - Always have a backup plan.

#unknown - In order to save civilian lives, if no ranking officer is available for command or if the security forces dip below a certain percentage level during war, surrender shall be immediately negotiated.

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Xylon Warrior - a trained military officer.

Several classes of warriors exist:

WAIT - warrior in training.

Class 3 - the lowest class, who are not issued weapons and serve as support personnel.

Class 2 - an intermediate rank, who serve as mission specialists.

Class 1 - the highest non-command rank, who serve as mission leaders, warrior trainers, and field experts; also trained to withstand torture.

Class 1 Command - warriors in charge of fleets, moon bases, and military installations.

All Xylon Warriors undergo flight training and can pilot a basic orbiter. Higher ranks undergo advanced training for operating more sophisticated ships.